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Meet SIMA 2: DeepMind’s Next-Gen AI That Can Reason, Explore 3D Worlds and Learn From Experience

Google DeepMind has unveiled SIMA 2, the next-generation version of its Scalable Instructable Multiworld Agent, marking a major leap forward in AI reasoning, gaming intelligence, and adaptive learning. The upgraded AI system, powered by Google’s Gemini multimodal models, is designed to understand tasks, plan multi-step actions, and navigate complex 3D virtual environments much like a human player.

SIMA 2 builds on the original SIMA launched in March 2024, introducing stronger generalisation abilities, deeper self-reflection, and improved support for multimodal instructions, paving the way for real-world applications such as general-purpose robotics.

How SIMA 2 Thinks and Operates
According to DeepMind, SIMA 2 can now reflect on past actions, reason about future steps, and break down complex goals into smaller, executable tasks. It receives both visual input from the game environment and a user-defined instruction, such as “collect wood,” “build a shelter,” or “find the red house.”

Once a goal is set:

  • SIMA 2 analyses the 3D environment
  • Plans a sequence of actions
  • Executes them using virtual controls similar to a mouse and keyboard
  • Learns from its own behavior, continuously improving over time

This makes SIMA 2 not just a reactive model but an AI capable of intentional planning and strategic decision-making.

What SIMA 2 Can Do: New Skills and Capabilities
One of SIMA 2’s most impressive strengths is its ability to perform well in games it has never seen before, showcasing true generalisation.

DeepMind tested the AI in:

  • MineDojo (a research-focused Minecraft environment)
  • ASKA (a Viking-themed survival and exploration game)
  • In both cases, SIMA 2 significantly outperformed its predecessor.

Key capabilities include:

  • Improved performance in unfamiliar game worlds
  • Ability to understand sketches, emojis, and multimodal prompts
  • Cross-game knowledge transfer
  • E.g., concepts learned in a mining game help it understand harvesting in a survival game
  • Better goal execution and reasoning

With these new abilities, SIMA 2 moves closer to functioning as a general gaming AI agent capable of adapting to any virtual world.

How SIMA 2 Is Trained: Learning From Humans and AI
DeepMind explains that SIMA 2 is trained using a hybrid pipeline:
Human demonstration data (real players performing tasks)
Automated annotations created by Gemini models
Self-generated learning data as SIMA 2 explores new environments

Whenever the AI discovers a new skill or movement, that data is automatically added back into its training system, reducing reliance on manual labeling and enabling continuous improvement. This creates a self-growing learning loop similar to reinforcement learning, but enhanced by multimodal AI supervision.

Current Limitations of SIMA 2
Despite its progress, DeepMind states that SIMA 2 is still early in its development and has several constraints:

  • Limited memory of long-term interactions
  • Difficulty with long, multi-step reasoning tasks
  • No fine-grained, low-level physical control
  • (e.g., robotic joint movement is outside its scope)
  • Game actions remain bounded by keyboard/mouse-style inputs

These limitations mean SIMA 2 is not yet ready for real-world robotics, though DeepMind sees it as an important step toward that future.

SIMA 2 represents a significant milestone in AI gaming agents, showcasing capabilities that bring machines closer to human-style reasoning, planning, and skill transfer. With continuous learning, multimodal understanding, and broad generalization, SIMA 2 could lay the foundation for future robotics, advanced game assistants, and universal digital agents.

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